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Weird Wars: Rome Showdown! -Some Units

Hey there, I thought I will share the Units I created so far for Showdown. Here are the Unit Stats of some of the Units I created so far with the Troop Builder I mentioned in my last post. There are some shortcomings that I would like to point out with what you can find here. Automatically included is a small rant :) A note what was used for the Romans: The romans shown here are 3 different XP levels for Principii. What is a bit sad about Weird Wars: Rome is that the Triarii and the Principii are the same stats wise... which is a bit sad... I haven't found a neat way of distinguishing them... So you can also use the stats for the Triarii actually. Where do the stats come from? Well they were taken from the BEASTS & SOLDIERS section of Weird Wars: Rome while the Gear was taken from one of the first chapters! A note for the Point Cost of the Romans (what was improvised): The Troop Builder does not know Pilums so they are calculated as a "Short Spear" whi...

Savage Worlds Showdown and/with Rome Weird Wars

I started playing around with the Savage Worlds Showdown rules after getting hold of Pinnacles latest greatest Product "Weird Wars: Rome". Weird Wars Rome puts the player in the position of legionaries of the Roman Empire, but the setting has a twist: the ancient world is infested with low magic and magical creatures, making this a bit more challenging! A good review on youtube for the setting can be found here . I always enjoy watching those... Anyhow, the games in Weird Wars Rome seem to run a bit differently than normally, because it seems to heavily emphasize battles and hierarchy. So normally the player characters will be a squad of roman soldiers (they don't have to be but for that the campaign presented in the corebook is layed out) and one of them will be the leader of the squad. Now, my experience shows that it's normally not a good idea if one player of the group is the "leader", it tends to kill a bit of fun in the roleplaying, probably be...
Savage Run Yes, i am a pen and paper RPG geek. most of the time i am the game master. after a long period of time where i didnt play, i started to play Savage Worlds about half a year ago. a long time ago i played "The black eye" or "das schwarze augo", which was my first roleplaying game. a great one by the way. i always fancied shadowrun but never got to have a shadowrun group where i could play. i also hate D&D, but thats another story :) so back to savage worlds. i like that its such a rules-lite engine. at first we had some mercenary-scenarios where i put my group into todays-columbia and bankok. one of the players complained though and said he wanted more fantasy. i was already fed up with mastering standard-fantasy games so i looked for an alternative. so we then later started a campaign of iron dynasty. its a feudal-japanese fantasy setting with some steampunk elements. imagine ninja-mages... how cool is that?  :) ok, so we are in the middle o...

Savage Worlds rules

Finally after many years I made it enough of a priority to get around to some good old pen and paper roleplaying! problem was that i did not find enough people interested to do it with me... even though the problem that nobody wants to master is solved quite easily: i do it if nobody else wants to do it and i quite enjoy it too. well, finally i got enough people interested (or so i thought). back in the old days i played DSA => Das Schwarze Auge, or The Black Eye as it is called in english. there are some computer games currently quite known, the Drakensang series, which play in that world. DSA is nice, but I already mastered so many DSA games that i didnt want to do that any more... i wanted something new. being a hater of all D&D editions (ruleswise and settings wise) i needed to look elsewhere. i am quite interested in shadowrun but the complexity of the rules shocked me. when you are playing as the master, then it is crucial that you have a good grasp of the rules. ...