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Dreamherb experience

2 days ago i tested some dried plants called "dreamherb" that i bought from azarius a long time ago. since then they just lay around in my cupboard.  now i decided it was time to try it out.  after reading some preparation descriptions in the internet, i started: i made myself some tea with about 7g of dried leafs. i left it in the hot boiling water for about 15 minutes. at the same time i made myself something to smoke out of some other part of the dried leaves.  when i was finisehd with rolling i started to drink the tea. man, that was bitter!  that stuff is in the top 3 of the worst tasting things i ever drank! i had about 3/4 liter made but only managed to drink about 1/2 litre.  then i smoked what i had... created. the taste was not THAT bad, but anything is better than drinking these dreamherbs! i felt a little dizzy afterwards, and then went to bed.  well what can i say? when i woke up in the morning i could not remember any dream at all. in fact i also had the impres...

the new approach to copy protections for computer games

i noticed in games forums that nowadays the gaming industry changed its approach to copyprotection in some way. brief outline of the situation: so they can sell many many games, gaming companies give almost all games copy protection mechanisms. those SHALL prevent people from copying the games. alas that idea has a problem:those mechanisms for protecting are fascinating themselves. this means that there are people interested in those mechanisms: they want to understand them and then test their skills to see if they can outsmart them. in my opinion this is completely understandable.i admire the brains those people have. and i am most certain that they do not care for the games at all. (plus thats what they say).if you are capable of cracking those protections, you are not the kind of guy to waste time with playing computer games. fighting against game cracks seems to me like a battle the gaming industry will always loose in the long term.and the irony is: the people cracking it are not ...

an uneventful weekend ends...

i will just give a short update what happened.... friday, i helped my sister with moving into her new flat. but it was by far not that exhausting like on thuesday when we had to install the bed to the flat which was very big. on friday it was "only" the washing machine. what else did happen? not much, i was at one party on saturday evening , which was quite nice. now that i am in the middle of moving out/searching for a flat i look at flats that i go to differently :) party was nice, but i hated it when i realized that there are only couples at the party. normally i dont mind. it was also not like they were making out all the time or something. but still i didnt like it... :) oh yeah, and i again got up on saturday at 5 pm... thats somewhat a strange time... i really need to think if i should change something about that. sunday then.... was mostly a lost day, i got up at 2 pm, then some food. then i sat myself in the garden, the weather was so nice and hot.... messed round ...

Get mySQL running with MonoDevelop

Disclaimer: for anybody trying to look into Mono, you might also want to be able to use a database with easy ADO.NET access like you are used to in MS C#. especially if you think about getting an ASP.NET site running in Linux, you will have a database you need to use.  MS provides nice dlls for Ado.NET for Oracle and MS SQL.  so if you want to use linux you will now also probably want some free DB that you can use. mySQL is the way to go. Unfortunately this does not work out of the box. I spent some hours until i had accomplished getting mySQL to work with Mono with ado.NET.  this is something i did back a while, and already posted my experience in ubuntuforums.org but... well, to fill this place with some new acticle i will repost it here: I am trying to get the mySQL ADO.Net provider Connector/Net 5.1 to run under mono. as far as mySQL says so, it should run under mono.  For this i followed the steps at  http://mysql.mirrors.pair.com/doc/re...tion-unix.html. So I followed the provide...

looking forward to monodevelop release with debugger

cant tell you how anxious i am about the upcoming release of monodevelop which will feature a ... debugger! what is granted and comes so naturally for other programming languages, or programmers used to windows, seems not to be too common if you want to develop on linux: yes THE one (and only) c# IDE on linux does not have a debugger at the moment. It seems it got broken with some changes in Mono. How someone can really put out a new release of a language (lets now consider mono an own language) and knowingly loose his frontend-debugger by that but accepting that.... i dont know. well the mono community did.  this also kept me from progressing with my interest in c# for linux. a language where i do not have a debugger is.... ridiculous.  but fear not! the new debugger is coming.... like you can read here . i cant wait for it to get released!  i finally want to develop some nice cross-GUI apps for linux! and i certainly wont do that with C++. everybody volintarily choosing c++ for that ...

beware of stream programming!

if you ever plan to do cross platform programming in c++, avoid streams like hell, i tell you!  positioning inside streams, copying of streams, readbuf methods, calculating offsets.... some of these methods behave different on linux(32bit), linux(64bit) and windows(32bit), breaking your code big time.  i made the mistake to use them in the current project. but i wouldnt any more. easy example: create some instances of different streams, write some data into the streams, then check what in_avail() tells you. make the same on windows and linux, and already you can get different results.  maybe later on i will post some example code. bytes

finished porting socketCC to windows!

I have just finished the new and shiny extensions to socketCC. socketCC, the nice class based Socket library.... so now even more shiny!  :) the original socketCC library was mainly designed for linux. Mac OS support was added to it too, but you could not use it under windows.... awkward choice isnt it?  i therefore made it compiling and working with windows like i already said here . but now all bugs should be out and it works like charm!  the cool thing for all pure-windows VC coders out there is: there is a workable VS2008 solution, that can be compiled just like that, without the need for setting anything else up or understanding makefiles.  AFAIK there is no other nice free open library for windows that does this.  so heres a rough list of what has changed from the features of the original socketCC, (description for a deeper understanding of the original socketCC lib can be found in this Dr. Dobbs socketCC article): • support for windows , tested on VS2005 and VS2008 visual studi...